xutongwei
2020-02-25 10:20:46
v 1.2.1
最新更新:矿业
下一更新:工坊
(咕透了是指没有出售,没有存档
(不会真有人不知道原版猫国建设者吧)
方向键控制,数字键确定
#include <iostream>
#include <cstdio>
#include <string>
#include <algorithm>
#include <cmath>
#include <cstdlib>
#include <ctime>
#include <windows.h>
#include <conio.h>
#include <bitset>
using namespace std;
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)
#define KEY_DOWM(vk_c) (GetAsyncKeyState(vk_c)&0x8000?1:0)
void color(int a){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);
}
void HideCursor(){
CONSOLE_CURSOR_INFO cursor_info = {1, 0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
void block(int x,int y){
HANDLE hCon;
hCon = GetStdHandle(STD_OUTPUT_HANDLE);
COORD setps;
setps.X = x;
setps.Y = y;
SetConsoleCursorPosition(hCon,setps);
}
bitset<128>pre;
bitset<128>down;
void pan(char c){
bool hahbhchdhehfhg;
if(c == 'w'){
if(!KEY_DOWN(VK_UP))hahbhchdhehfhg=0;
else hahbhchdhehfhg=1;
}else if(c == 's'){
if(!KEY_DOWN(VK_DOWN))hahbhchdhehfhg=0;
else hahbhchdhehfhg=1;
}else if(c == 'a'){
if(!KEY_DOWN(VK_LEFT))hahbhchdhehfhg=0;
else hahbhchdhehfhg=1;
}else if(c == 'd'){
if(!KEY_DOWN(VK_RIGHT))hahbhchdhehfhg=0;
else hahbhchdhehfhg=1;
}else if(c == '1'){
if(!KEY_DOWN(VK_NUMPAD1) && !KEY_DOWN('1'))hahbhchdhehfhg=0;
else hahbhchdhehfhg=1;
}else if(c == '2'){
if(!KEY_DOWN(VK_NUMPAD2) && !KEY_DOWN('2'))hahbhchdhehfhg=0;
else hahbhchdhehfhg=1;
}else if(c == '3'){
if(!KEY_DOWN(VK_NUMPAD3) && !KEY_DOWN('3'))hahbhchdhehfhg=0;
else hahbhchdhehfhg=1;
}else{
if(!KEY_DOWN(c))hahbhchdhehfhg=0;
else hahbhchdhehfhg=1;
}
if(hahbhchdhehfhg)down[c]=1;
else down[c]=0;
}
bool check(char c){
if(down[c] != pre[c]){
pre[c] = down[c];
if(down[c]){
return true;
}
}
return false;
}
int heng[31] = {0, 1, 4};
int shu[31][101] = {{0},
{0, 1, 2, 3, 4},
{0, 1},
{0, 1}
};
string hengs[31] = {"0", "营火", "小村庄", "科学", "成就", "工坊", "贸易", "独角兽"};
string shus[31][101] = {{"0"},
{"0", "采集猫薄荷", "猫薄荷田", "锻造木头", "小屋", "图书馆", "粮仓", "矿井", "工坊"},
{"0", "伐木工", "农民", "学者", "猎人", "矿工"},
{"0", "日期", "农业", "箭业", "采矿", "畜牧业", "金属加工", "行政部门", "数学", "建筑业"}
};
int shus1[101] = {0, 1, 2, 3, 4, 5, 6, 7, 8};
int shus2[101] = {0, 1, 2, 3, 4, 5};
bool z1[1010];
int hengl = 2, shul[31] = {0, 4, 0, 1};
int x = 1;
int y = 1;
int zz11 = 1;
double zz12[101][5] = {{0}, {0, 0}, {0, 10}, {0, 100}, {0, 5}, {0, 25}, {0, 70}, {0, 100}, {0, 100, 400}};
int zz13[101] = {0, 0, 1, 1, 2, 2, 2, 2, 302};
string zz14[31] = {"0", "猫薄荷", "木头", "矿物"};
int zz15[101] = {0};
int zz16[101][5] = {{0}, {0, 0}, {0, 10}, {0, 100}, {0, 5}, {0, 25}, {0, 70}, {0, 100}, {0, 100, 400}};
double zz17[101] = {0, 0, 1.12, 0, 2.5, 1.15, 1.25, 1.15, 1.15};
bool zz31[101];
int zz32[101] = {0, 30, 100, 300, 500, 500, 900};
int zz33 = 1;
int zz21[10];
int zz22 = 0;
int zz23 = 1;
double bohe1 = 0;
double mutou1 = 0;
double keji1 = 0;
double catli1 = 0;
double kuangwu1 = 0;
int cat1 = 0;
int cat2 = 0;
int bohe2 = 5000;
int mutou2 = 200;
int keji2 = 500;
int catli2 = 150;
int kuangwu2 = 250;
bool maopi1 = false;
double maopi = 0.0;
bool xiangya1 = false;
double xiangya = 0.0;
bool xinqing1 = false;
int xinqing = 100;
int tim0 = 0, tim1 = 1, tim2 = 1, tim3 = 0;
int timm1 = 0, timm2 = 0;
string tim[5] = {"0", "春季", "夏季", "秋季", "冬季"};
bool h1 = true;
bool pai1(int x1, int y1){
return shus1[x1] < shus1[y1];
}
bool pai2(int x1, int y1){
return shus2[x1] < shus2[y1];
}
void output(double x){
if(x >= 1000000){
x /= 1000000;
if((int)x != x){
if((int)(x * 10) / 10.0 != x){
printf("%.2fM", x);
}else{
printf("%.1fM", x);
}
}else{
cout << x << "M";
}
}else if(x >= 10000){
x /= 1000;
if((int)x != x){
if((int)(x * 10) / 10.0 != x){
printf("%.2fK", x);
}else{
printf("%.1fK", x);
}
}else{
cout << x << "K";
}
}else{
if((int)x != x){
if((int)(x * 10) / 10.0 != x){
printf("%.2f", x);
}else{
printf("%.1f", x);
}
}else{
cout << x;
}
}
}
void output00(){
int m1 = 3;
if(xinqing1){
color(13);
block(1, m1);
cout << " ";
block(1, m1);
cout << "幸福度:" << xinqing << "%";
m1++;
}
color(15);
block(1, m1);
cout << " ";
block(1, m1);
cout << "猫薄荷:" ;
if(bohe1 > bohe2){
bohe1 = bohe2;
}
if(bohe1 >= bohe2 * 0.9){
color(14);
}
output(bohe1);
color(7);
cout << "/";
output(bohe2);
m1++;
color(15);
block(1, m1);
cout << " ";
block(1, m1);
cout << "木头:";
if(mutou1 > mutou2){
mutou1 = mutou2;
}
if(mutou1 >= mutou2 * 0.9){
color(14);
}
output(mutou1);
color(7);
cout << "/";
output(mutou2);
m1++;
if(zz31[4]){
color(15);
block(1, m1);
cout << " ";
block(1, m1);
cout << "矿物:";
if(kuangwu1 > kuangwu2){
kuangwu1 = kuangwu2;
}
if(kuangwu1 >= kuangwu2 * 0.9){
color(14);
}
output(kuangwu1);
color(7);
cout << "/";
output(kuangwu2);
m1++;
}
if(zz31[3]){
color(15);
block(1, m1);
cout << " ";
block(1, m1);
color(12);
cout << "猫力:";
if(catli1 > catli2){
catli1 = catli2;
}
if(catli1 >= catli2 * 0.9){
color(14);
}else{
color(15);
}
output(catli1);
color(7);
cout << "/";
output(catli2);
m1++;
}
if(zz15[5] > 0){
color(15);
block(1, m1);
cout << " ";
block(1, m1);
color(11);
cout << "科技点:";
if(keji1 > keji2){
keji1 = keji2;
}
if(keji1 >= keji2 * 0.9){
color(14);
}else{
color(15);
}
output(keji1);
color(7);
cout << "/";
output(keji2);
m1++;
}
if(cat2 > 0){
color(15);
block(1, m1);
cout << " ";
block(1, m1);
cout << "小猫:";
if(cat1 == cat2){
color(14);
}
cout << cat1;
color(7);
cout << "/" << cat2;
m1++;
}
if(maopi1){
color(15);
block(1, m1);
cout << " ";
block(1, m1);
color(13);
cout << "毛皮:";
color(15);
output(maopi);
m1++;
}
if(xiangya1){
color(15);
block(1, m1);
cout << " ";
block(1, m1);
color(13);
cout << "象牙:";
color(15);
output(xiangya);
m1++;
}
}
void output01(){
color(15);
for(int i = 4; i <= 23; i++){
block(20, i);
cout << " ";
}
}
void output02(){
color(15);
if(tim3 == 18){
tim3 = 0;
tim2++;
}
if(tim2 == 100){
tim2 = 0;
tim1++;
}
if(tim1 == 5){
tim1 = 1;
tim0++;
}
if(zz31[1]){
block(1, 1);
cout << " ";
block(1, 1);
cout << "第" << tim0 << "年," << tim[tim1] << "第" << tim2 << "天";
}else{
block(1, 1);
cout << tim[tim1];
}
}
void output0(){
for(int i = 1; i <= hengl; i++){
if(i == x){
color(0 + 15 * 16);
}else{
color(15);
}
block(i * 8 + 20, 1);
cout << " |";
block(i * 8 + 20, 1);
cout << hengs[heng[i]];
block(i * 8 + 20, 2);
cout << "-------|";
}
}
void output13(){
block(43, zz11);
color(15);
cout << " ";
block(43, zz11 + 1);
cout << " ";
block(43, zz11 + 2);
cout << " ";
}
void output12(int x1){
color(15);
if(shu[1][y] == 1){
block(43, x1);
cout << "1.采集";
}else if(shu[1][y] == 3){
block(43, x1);
cout << "1.锻造100猫薄荷";
}else{
block(43, x1);
cout << "1.建造";
int i = 1;
while(zz12[shu[1][y]][i] != 0){
block(49, x1 + i - 1);
output(zz12[shu[1][y]][i]);
cout << zz14[zz13[shu[1][y]] % (int)(pow(10, i * 2)) / (int)(pow(10, (i * 2 - 2)))];
i++;
}
}
zz11 = x1;
}
void output11(int y1){
for(int i = 1; i <= 5; i++){
if(i > shul[1]){
break;
}
if(y1 + i == y){
output12(i * 3 + 1);
color(0 + 15 * 16);
}else{
color(15);
}
block(25, i * 3 + 1);
cout << "╭——————╮";
block(25, i * 3 + 2);
cout << "| |";
block(27, i * 3 + 2);
cout << shus[1][shu[1][y1 + i]] << "(" << zz15[shu[1][y1 + i]] << ")";
block(25, i * 3 + 3);
cout << "╰——————╯";
}
}
void output1(){
if(x != 1){
cout << "???";
Sleep(500);
return;
}
output13();
if(shul[1] <= 5){
output11(0);
}else if(y < 3) {
output11(0);
}else if(y > shul[1] - 2){
output11(shul[1] - 5);
}else{
output11(y - 3);
}
}
void output31(int x3, int y3){
if(x3 == y){
block(43, x3 * 3 + 1);
if(zz31[shu[3][y3]]){
cout << "已研发";
}else{
cout << "1.研发";
output(zz32[shu[3][y3]]);
cout << "科技点";
}
color(0 + 15 * 16);
zz33 = x3 * 3 + 1;
}else{
color(15);
}
block(25, x3 * 3 + 1);
cout << "╭——————╮";
block(25, x3 * 3 + 2);
cout << "| |";
block(27, x3 * 3 + 2);
cout << shus[3][shu[3][y3]];
block(25, x3 * 3 + 3);
cout << "╰——————╯";
}
void output3(){
color(15);
block(43, zz33);
cout << " ";
int x3 = 1;
for(int i = 1; i <= shul[3]; i++){
output31(x3, i);
x3++;
}
}
void output2(){
color(15);
block(43, zz23);
cout << " ";
block(43, zz23 + 1);
cout << " ";
block(43, zz23 + 2);
cout << " ";
for(int i = 1; i <= shul[2]; i++){
if(i == y){
block(43, i * 3 + 1);
cout << "1.加";
block(43, i * 3 + 2);
cout << "2.减";
if(shu[2][i] == 4){
block(43, i * 3 + 3);
cout << "3.派出猎人";
if(catli1 > 199){
cout << "×" << (int)(catli1 / 100);
}
}
color(0 + 15 * 16);
zz23 = i * 3 + 1;
}else{
color(15);
}
block(25, i * 3 + 1);
cout << "╭——————╮";
block(25, i * 3 + 2);
cout << "| |";
block(27, i * 3 + 2);
cout << shus[2][shu[2][i]] << "(" << zz21[shu[2][i]] << ")";
block(25, i * 3 + 3);
cout << "╰——————╯";
}
}
void output_1(){
if(heng[x] == 1){
output1();
}else if(heng[x] == 3){
output3();
}else if(heng[x] == 2){
output2();
}
}
int main( ){
system("mode con cols=70 lines=25");
color(15);
HideCursor();
Sleep(1500);
cout << "欢迎来到(高仿版)猫国建设者!" << endl;
Sleep(1000);
cout << " //本游戏原型为 https://likexia.gitee.io/cat-zh#/" << endl;
Sleep(500);
cout << " //本游戏由XTW蒟蒻编制而成" << endl;
Sleep(500);
cout << endl << "请按任意键继续……";
char zzzzzzzzzzzzzzzzzzzz = getch();
system("cls");
output0();
output00();
output1();
while(true){
output00();
output02();
pan('w');
pan('s');
pan('a');
pan('d');
pan('1');
pan('2');
pan('3');
if(check('w')){
if(y > 0){
y--;
output_1();
}
}else if(check('s')){
if(y < shul[heng[x]]){
y++;
output_1();
}
}else if(check('a')){
if(y == 0 && x > 1){
x--;
output0();
output01();
output_1();
}
}else if(check('d')){
if(y == 0 && x < hengl){
x++;
output0();
output01();
output_1();
}
}else if(check('1')){
if(heng[x] == 1){
if(shu[1][y] == 1){
bohe1 += 1;
}else if(shu[1][y] == 3){
if(bohe1 >= 100){
bohe1 -= 100;
mutou1 += 1;
}
}else{
h1 = true;
int i = 1;
while(zz12[shu[1][y]][i] != 0){
if(zz13[shu[1][y]] % (int)(pow(10, i * 2)) / (int)(pow(10, (i * 2 - 2))) == 1){
if(bohe1 < zz12[shu[1][y]][i]){
h1 = false;
break;
}
}else if(zz13[shu[1][y]] % (int)(pow(10, i * 2)) / (int)(pow(10, (i * 2 - 2))) == 2){
if(mutou1 < zz12[shu[1][y]][i]){
h1 = false;
break;
}
}else if(zz13[shu[1][y]] % (int)(pow(10, i * 2)) / (int)(pow(10, (i * 2 - 2))) == 3){
if(kuangwu1 < zz12[shu[1][y]][i]){
h1 = false;
break;
}
}else{
block(1, 19);
cout << zz13[shu[1][y]] % (int)(pow(10, i * 2)) / (int)(pow(10, (i * 2 - 2)));
cout << "?????";
Sleep(1500);
}
i++;
}
if(h1){
i = 1;
while(zz12[shu[1][y]][i] != 0){
if(zz13[shu[1][y]] % (int)(pow(10, i * 2)) / (int)(pow(10, (i * 2 - 2))) == 1){
zz15[shu[1][y]]++;
bohe1 -= zz12[shu[1][y]][i];
zz12[shu[1][y]][i] = (int)(pow(zz17[shu[1][y]], zz15[shu[1][y]]) * zz16[shu[1][y]][i] * 100 + 0.5) / 100.0;
}else if(zz13[shu[1][y]] % (int)(pow(10, i * 2)) / (int)(pow(10, (i * 2 - 2))) == 2){
zz15[shu[1][y]]++;
mutou1 -= zz12[shu[1][y]][i];
zz12[shu[1][y]][i] = (int)(pow(zz17[shu[1][y]], zz15[shu[1][y]]) * zz16[shu[1][y]][i] * 100 + 0.5) / 100.0;
}else if(zz13[shu[1][y]] % (int)(pow(10, i * 2)) / (int)(pow(10, (i * 2 - 2))) == 3){
zz15[shu[1][y]]++;
kuangwu1 -= zz12[shu[1][y]][i];
zz12[shu[1][y]][i] = (int)(pow(zz17[shu[1][y]], zz15[shu[1][y]]) * zz16[shu[1][y]][i] * 100 + 0.5) / 100.0;
}
i++;
}
if(shu[1][y] == 4){
cat2 += 2;
catli2 += 75;
if(!z1[1]){
hengl++;
heng[2] = 2;
heng[3] = 4;
shul[2] = 1;
z1[1] = true;
shul[1]++;
shu[1][5] = 5;
output0();
}
}else if(shu[1][y] == 5){
keji2 += 250;
if(!z1[2]){
hengl++;
heng[3] = 3;
heng[4] = 4;
shu[2][2] = 3;
shul[2]++;
z1[2] = true;
}
}else if(shu[1][y] == 6){
bohe2 += 5000;
mutou2 += 200;
kuangwu2 += 250;
}else if(shu[1][y] == 7){
if(!z1[3]){
shul[2]++;
shu[2][shul[2]] = 5;
sort(shu[2] + 1, shu[2] + shul[2] + 1, pai2);
shul[1]++;
shu[1][shul[1]] = 8;
sort(shu[1] + 1, shu[1] + shul[1] + 1, pai1);
z1[3] = true;
}
}
}
}
output1();
}else if(heng[x] == 2){
if(zz22 > 0){
zz21[shu[2][y]]++;
zz22--;
output2();
}
}else if(heng[x] == 3){
if(keji1 >= zz32[shu[3][y]]){
zz31[shu[3][y]] = true;
keji1 -= zz32[shu[3][y]];
if(shu[3][y] == 1){
shul[3] = 1;
shu[3][1] = 2;
output_1();
}else if(shu[3][y] == 2) {
shul[3] = 2;
shu[3][1] = 3;
shu[3][2] = 4;
shu[2][2] = 2;
shu[2][3] = 3;
shul[2]++;
shul[1]++;
shu[1][6] = 6;
}else if(shu[3][y] == 3){
shu[3][y] = 5;
shul[2]++;
shu[2][shul[2]] = 4;
sort(shu[2] + 1, shu[2] + 1 + shul[2], pai2);
xinqing1 = true;
}else if(shu[3][y] == 4){
shu[3][y] = 6;
shul[1]++;
shu[1][shul[1]] = 7;
sort(shu[1] + 1, shu[1] + 1 + shul[1], pai1);
}
output3();
}
}
}else if(check('2')){
if(heng[x] == 1){
}else if(heng[x] == 2){
if(zz21[shu[2][y]] > 0){
zz21[shu[2][y]]--;
zz22++;
output2();
}
}
}else if(check('3')){
if(heng[x] == 1){
}else if(heng[x] == 2){
if(shu[2][y] == 4 && catli1 >= 100){
catli1 -= 100;
srand(time(NULL));
int sui1 = (rand() % 2001) + 3000;
int sui2 = (rand() % 1001);
int sui3 = (rand() % 3);
maopi1 = true;
maopi += sui1 / 100.0;
if(sui3 == 0){
xiangya1 = true;
xiangya += sui2 / 100.0;
}
}
}
}
if(tim1 == 1){
bohe1 += zz15[2] * 0.063 * 1.5;
}else if(tim1 == 4){
bohe1 += zz15[2] * 0.063 * 0.25;
}else{
bohe1 += zz15[2] * 0.063;
}
bohe1 -= cat1 * 0.4;
mutou1 += zz21[1] * 0.009 * xinqing / 100;
bohe1 += zz21[2] * 0.5 * xinqing / 100;
keji1 += zz21[3] * 0.0175 * (1 + 0.1 * zz15[5]) * xinqing / 100;
catli1 += zz21[4] * 0.03 * xinqing / 100;
kuangwu1 += zz21[5] * 0.025 * (1 + 0.2 * zz15[7]) * xinqing / 100;
if(maopi > 0){
maopi -= cat1 * 0.005;
if(maopi < 0){
maopi = 0;
}
}
if(xiangya > 0){
xiangya -= cat1 * 0.0035;
if(xiangya < 0){
xiangya = 0;
}
}
if(!xinqing1 && cat1 > 4){
xinqing1 = true;
}
xinqing = 100 - max(cat1 * 2 - 10, 0);
if(maopi > 0){
xinqing += 10;
}
if(xiangya > 0){
xinqing += 10;
}
if(bohe1 <= 0 && cat1 > 0){
timm2 = 0;
bohe1 = 0;
timm1++;
if(timm1 == 54){
cat1--;
if(zz22 <= 0){
for(int i = 1; i <= shul[2]; i++){
if(zz21[shu[2][i]] > 0){
zz21[shu[2][i]]--;
break;
}
}
}else{
zz22--;
}
timm1 = 0;
}
}else{
timm1 = 0;
if(cat2 > cat1){
timm2++;
if(timm2 == 108){
cat1++;
zz22++;
timm2 = 0;
}
}
}
if(z1[30] == 0 && cat2 >= 8){
hengs[2] = "村庄";
z1[30]++;
}
Sleep(100);
tim3++;
}
return 0;
}